The showroom

Everything inside the kit.

Seven specialists, ten plays, twelve skills, one company brain. You never manage them one by one: describe a real sales moment in plain words, and the right specialist takes it from there.

The Company Brain

The foundation everything reads first. Your voice, your real differentiators, your proof, your approved objection answers. Loaded once, sharpened with every deal you run. This is why nothing the team makes sounds generic: it all starts from your truth, not from the internet's average.

The team.

Core engine

Forrest storyteller

A deal goes in; a battlecard, talk track, one-pager, or exec narrative comes out. On the spine, in your words.

The name: a man on a bench who made total strangers sit through his whole life story. Yours gets the same treatment. Minus the chocolates.

Diagnosis

Miyagi coach

Reads a call transcript, roleplays your hardest buyer, and tells you honestly why a deal stalled.

The name: wax on, wax off. You will rehearse the hard answer until it is muscle memory, and you will thank him later.

Ramp

Dumbledore trainer

Turns your real deals into onboarding paths and certifications, so new reps start fluent.

The name: runs the school, knows every student by name, and graduation actually means you can do the thing.

The skeptic

Sherlock auditor

Checks every asset against seven non-negotiables before it ships. Catches invented numbers and generic claims.

The name: notices the one invented number everyone else missed, and is slightly insufferable about it. That is the job.

Outward

Draper marketer

Turns the same story into campaigns and launches, so marketing and the field finally say one thing.

The name: the man who could sell the meeting about the meeting. Ours is only allowed to sell what the brain can prove.

After the win

Scotty implementer

Turns a won deal into onboarding plans, QBR narratives, and honest renewal-risk reads.

The name: the engineer who says it cannot be done in that timeframe, then does it. Renewals are his engine room.

Your guide

Alfred guide

The one you talk to directly. "Which play do I use?" "How do I fill the brain?" Always points you to the right place.

The name: the butler who actually runs the manor while somebody else wears the cape. You wear the cape.

The ten plays.

A play is a moment, not a menu. Something happens in a deal; you say so; an asset comes back.

Need an answer, nowQuick fire: one sharp, sourced answer
A competitor shows upBattlecard + 60-second talk track
A call tomorrowDiscovery prep: the pain, the hooks, the questions
The call happenedThe buyer's exact words, and the gaps
A deal stalledAn honest diagnosis, and a way back in
An exec asksBoard-ready story spine + slide outline
A launch is comingEnablement program + the campaign around it
Deal closes, CS takes overHandoff brief: the promise crosses the wall intact
Patterns in the fieldField insights, routed to product and PMM with owners
The customer is liveQBR narratives, renewal reads, adoption plans. The story holds after the sale

The twelve skills.

The craft the team draws on. You never call these directly; the right ones load behind every play.

dont-sound-like-ai · nine checks against machine-sounding copy story-spine · the deal's backbone: pain, gap, future state brain-enforcer · the quality gate nothing ships past competitive-reasoning · win angles, not feature lists objection-mapper · they say, it means, you say asset-formats · hard schemas with hard limits transcript-analyzer · the buyer's own words, surfaced roleplay-simulator · your hardest buyer, on demand audience-lens · same truth, retold per stakeholder methodology-mapper · fits your sales method, not ours campaign-builder · the story, taken wide renewal-risk · honest post-sale risk reads
The twelfth skill is agent-built. dont-sound-like-ai was written, and is maintained, by Cleo, an autonomous agent on Anat's own team. It comes from her own product, Don't Sound Like Me. The kit practices what it sells.

And it comes governed.

Built to pass your IT and legal review, not to dodge it. Drafting is free; sending is not.

Tier 1 · freeRead, draft, save to output. Silent.
Tier 2 · asks firstEdit the brain, touch anything external. Every time.
Tier 3 · hard stopCustomers, pricing, commitments. Explicit instruction only.
Own all of it · $79
One time. Yours forever. $197 after the founding wave.